Jack ShianJack is twelve when he moves to the Shian square to start his apprenticeship. He lives with his cousins Petros, who moved to the square a year earlier, and Petros’ sisters Rana and Lizzie. Jack is apprenticed to Gilmore the tailor, who makes all sorts of magical cloths and clothes. Haemostat bandages that stem bleeding; Beetler hats that make the wearer shrink down in size; invisibility bonnets; Sintura belts that allow you to carry hundreds of items without being aware of them… You get the picture. |
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Rana and LizzieJack’s cousins are twins, but they’re not hard to tell apart. |
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Grandpa SandyJack’s grandfather is a senior member of the Shian Congress (also known as the Seelie Court). He is a link between the old Shian ways, and the new world of the reawakened Shian. |
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Briannan and FenrigBriannan is the leader of the Brashat, the most uncompromising of the anti-human Shian. Haughty and imperious, a genuine smile would crack his face. But don’t laugh at him; and never under-estimate him! |
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MurkleAs well as learning tailoring, Jack and the other apprentices must learn about Shian folklore. |
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TamlinaThe Enchantress who lives in the woods of Keldy. |
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MatthewHe’s ancient too. In fact he makes Tamlina seem young. Jack and the others are pretty sure he’s one of the good guys, but they find it hard to work out exactly who he is, or why he’s involved with things like the annual game of Shian football between Cos-Howe and Claville.
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In Jack Shian and the Mapa Mundi, two more seers appear, and like Matthew both appear with a leather-bound volume. But... Marco and Lukaare also different: while most of the time they appear as people, they seem to be shape-shifters too... |
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In addition to Shian people – and as you can see they look pretty much like humans – there’s all sorts of other kinds of Shian creatures. Tree spirits and ghillie-doos (and even a kelpie) are there to help point the way for Jack and his cousins as they go on their quest. Some of the following Shian creatures are better than others at blending in, or else they just stick to the Shian spaces most of the time. Be grateful for that: although some of them are pretty spectacular, you really want to avoid the dangerous ones. |
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HobsheeDescended from hobgoblins, these ‘gnarled, grimy halflings’ are the hired thugs who do the Brashats’ dirty work for them. |
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KildashieThese people appear at the start of Jack Shian and the Mapa Mundi. They appear to be able to fly... ... and that's not all. From the outset Jack is convinced that they mean trouble. And he's right. |
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KorrigansThere is debate about where the korrigans originally came from; possibly Cornwall. As well-established figures in the Otherworld they are entitled to take part in the procession at the Shian Seventh festival. |
Dunters(also known as ‘Red Caps’)
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Icelandic ElvesGreat tellers of sagas, the Icelandic Shian have quite close ties with the local humans. |
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The KelpieAt first sight a handsome horse, this fierce water horse is best known for dragging unwary souls into the depths. |
DwarvesTomte and Nisse are the dwarf representatives on the Shian Congress. Fiercely brave, their diminutive stature is not a help when it comes to battles. |
The Phooka (‘pooka’)These Irish creatures perform at the Shian Seventh celebration. |
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There’s others too, such as tree spirits and ghillie-doos who are there to help point the way for Jack and his cousins as they go on their quest. Grigs (like pisgies [pixies]) act as messengers for the Shian people.